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Overview Problem Research Insights Design Process Solution Impact Reflection

Accessibility · EdTech · Inclusive Design

Saksham

Designing inclusive education for every learner — an accessible learning platform for neurodivergent students in India. Published on Cal Poly's Digital Commons and featured in TAGA Journal.

My Role
UX Designer & Researcher
Type
Personal Research Project
Timeline
2024 – 2025
Tools
Figma · Illustrator · UX Research
Read the Research Paper ↗
Context
Inclusive EdTech for
Neurodivergent Learners
Focus
Accessibility &
Cognitive Adaptation
Published
Cal Poly Digital Commons
& TAGA Journal
Target Users
Students with Dyslexia,
ADHD & Autism

Introduction

Designing for neurodiversity in
Indian education.

In India, millions of children with learning disabilities such as dyslexia, ADHD, and autism face barriers to quality education. Limited awareness, inaccessible teaching tools, and the stigma surrounding neurodiversity contribute to an exclusionary learning environment.

Saksham, meaning "capable" in Hindi, is my personal UX project that explores how digital design can make education more inclusive, accessible, and empowering for neurodivergent students. What began as a passion project became a deeper research initiative — eventually published on Cal Poly's Digital Commons and now set to be featured in the TAGA Journal, recognizing its contribution to inclusive design in education technology.

Problem Statement

How might we create an experience that adapts to each learner's cognitive style?

Children with learning disabilities in India often lack access to tools that support their specific needs. Schools rarely integrate assistive technologies, and most educational apps are not designed for cognitive diversity.

The challenge was clear: design an educational experience that adapts to each learner's cognitive style, while promoting independence and confidence.

🧠
Visual Overload
Many apps use overstimulating visuals that can overwhelm students with ADHD or autism, making focused learning nearly impossible.
⚙️
Lack of Personalization
Few platforms offer adaptive learning paths or adjustable reading modes — forcing a one-size-fits-all approach to diverse cognitive needs.
🌐
Language Barriers
Educational tools often exclude regional languages, alienating rural students and limiting access to millions across India.
💛
Need for Empathy
Inclusive design is not just about usability — it's about emotional safety and representation in every interaction.

Research

Understanding the landscape
of inclusive education.

My research began with qualitative interviews and a literature review focusing on accessibility and inclusive design in education. Key insights were derived from educators, parents, and accessibility experts. I also conducted a comparative analysis of existing edtech tools to understand gaps in accessibility features.

🎙️
Qualitative Interviews
In-depth conversations with educators, parents of neurodiverse children, and accessibility experts to understand real-world challenges in Indian classrooms.
📖
Literature Review
Academic research on accessibility, cognitive load theory, and inclusive design principles in educational technology contexts.
🔍
Comparative Analysis
Evaluated existing edtech tools including Byju's, Duolingo, and Microsoft Learning Tools — identifying critical gaps in accessibility features.

Meet the Users

I created personas based on real interviews to ground every design decision in human experience.

Bilal · 14 years old · Student with Dyslexia & ADHD

"Reading feels impossible sometimes. The words blur together, and I can't keep up with everyone else. I wish learning could work the way my brain does."

Meera · Educator · Inclusive Classroom Teacher

"I want to support every student, but I have 40 kids and no tools designed for differentiated instruction. I'm constantly improvising."

Published Research

This research culminated in my paper, "Designing for Neurodiversity: Accessibility in Educational Technology for India's Future Learners," published through Cal Poly's Digital Commons and set to appear in the TAGA Journal. The publication emphasizes design ethics, human-centered research, and practical design interventions for neurodiverse students.

Key Insights

Four findings that shaped
every design decision.

01
Simplicity reduces cognitive load
Visual simplicity and clear structure are not just preferences — they are necessities for students with ADHD and autism. Overstimulating interfaces directly impede learning.
02
Multi-sensory input improves retention
Integrating audio, visual, and tactile learning modalities creates multiple pathways for understanding — helping students engage in the way that works best for them.
03
Customization builds confidence
Allowing students to control their reading speed, font type, and color contrast transforms the experience from frustrating to empowering — fostering independence.
04
Self-paced progress sustains motivation
Gamified rewards and the freedom to learn at one's own pace prevent discouragement and build a positive relationship with learning over time.

Design Process

From empathy to
interactive prototype.

I followed a human-centered design process — empathizing deeply with users, defining clear goals, ideating broadly, prototyping in Figma, and testing with real educators and parents.

1
Empathize
Created personas based on real interviews — such as Bilal, a 14-year-old student with dyslexia and ADHD, and Meera, a teacher struggling to differentiate instruction for neurodiverse classrooms. Their stories grounded every design decision.
2
Define
The goal: design a learning experience that uses visual simplicity to minimize cognitive load, integrates multi-sensory learning (audio, visual, tactile), provides customization for reading speed, font type, and color contrast, and encourages self-paced progress with gamified motivation.
3
Ideate
Brainstormed design ideas using mind maps and low-fidelity wireframes in Figma. Concepts explored: a voice-guided reading assistant, emotion-based feedback tracking to identify when learners feel overwhelmed, and a reward system for progress to foster confidence.
4
Prototype
Built interactive wireframes in Figma for a tablet-based app. Features included a customizable dashboard (preferred colors, fonts like OpenDyslexic typeface), a guided reading mode with audio narration and text highlighting, and offline functionality for low-connectivity regions.
5
Test
User testing with educators and parents of children with dyslexia and ADHD led to key refinements: simplified navigation for easier task completion, added voice cues for non-readers, and reduced visual motion to prevent overstimulation.

Solution

Introducing Saksham.

Saksham delivers a personalized learning ecosystem where students can engage with lessons at their own pace through audio, visuals, and interactive exercises. The interface adapts to each learner's needs — creating an environment that promotes comfort, confidence, and curiosity.

🎨
Customizable Dashboard
Learners select preferred colors, fonts (including OpenDyslexic), and layout — making the interface truly their own.
🔊
Guided Reading Mode
Audio narration with synchronized text highlighting supports reading comprehension across ability levels.
📴
Offline Functionality
Full learning access without internet — critical for low-connectivity regions across rural India.
🏆
Gamified Progress
Self-paced rewards and milestone celebrations build confidence and sustain motivation over time.
👩‍🏫
Teacher Dashboard
Provides educators with real-time insights into student progress, enabling individualized support at scale.
🗣️
Voice Cues for Non-Readers
Audio guidance throughout the interface ensures students who can't yet read can still navigate and learn independently.

Impact

Research recognition &
real-world impact.

Saksham's impact extends beyond design — it has contributed to meaningful conversations about inclusive education in India and earned recognition in academic publishing.

Published
on Cal Poly's Digital Commons and accepted for TAGA Journal, recognizing its contribution to inclusive design
5M+
neurodivergent students in India who could benefit from accessible, adaptive learning tools
Catalyst
for discussions among Indian educators and nonprofits about scalable inclusive education tools

Reflection & Next Steps

Accessibility is not a feature —
it's a mindset.

Saksham taught me that designing for neurodiversity requires empathy, iteration, and the willingness to challenge assumptions about "standard" users. It also reinforced my belief that inclusive design doesn't just serve a niche — it makes experiences better for everyone.

What began as a personal passion project evolved into published research and a design framework that can be applied at scale. The journey from curiosity to publication was one of the most meaningful experiences of my design career — and it's only the beginning.

Looking Ahead

🤝
NGO Collaboration
Partner with Indian NGOs to develop a pilot version of Saksham for real classrooms.
🤖
AI-Driven Personalization
Integrate AI for real-time learning support — adapting content difficulty and presentation based on individual progress.
🌍
Cross-Cultural Research
Expand research on cross-cultural inclusivity in educational UX beyond the Indian context.
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